Dice race game.
(This was published on our old site in January 2013.)
Well, quick to set up, and if the students need a rapid review of varied Q&A patterns, an effective activity. All you need is a target page of pictures, a dice, a clear file, one color marker pen per team and an eraser.
Users of the New Finding Out series will recognise the Home book in the photo. For those who don't know it is used for written practice, and each unit generally finishes with three groups of 6-8 pictures. Sets of pictures practice a particular Q&A pattern. In the photo these are:
What does (s/he) do?
What is it?
What can (s/he/it) do?
Before the game starts I cover the page with a clear file so that teams can write numbers 1~6 with a marker pen over the top of selected pictures. I sometimes do this stage myself to save time. Or you can use colored, numbered chips as in the photo.
The first player rolls the dice and answers a question, (for that color-number-picture) which is posed by the next player on the other team. Having answered, the first player erases that number and play passes to the student who just asked a question. If a student throws a number which has already been erased they get one more throw of the dice. If they still fail to throw one of their team's remaining numbers play passes to the other team. As the numbers are erased this second-chance rule becomes more and more likely and the excitement of the players increases with it.
The game finishes when one team has erased all their numbers.